Today, my Design Engineering team, along with two 6th grade teachers, had the pleasure of engaging in a Google Hangout with Ellen Deutscher, co-founder of #DTK12Chat, inventor of Design Dot cards, and just an overall awesome Design Thinker, teacher, and human being. The original intent of the call was to discuss Design Dots. If you haven’t yet seen Ellen’s Design Dots, it’s a deck of 50 cards with quick ideas to integrate design thinking into ELA instruction.

Quickly, the conversation became a rich conversation around how design thinking creates a mindset shift for students. When teachers build in students the core abilities needed to navigate the design thinking process, students not only develop a greater understanding of how to use design thinking processes to solve problems, but they also become more empathetic to the world around them. They begin to see needs in the world, and act as changemakers. But in order to make that thinking shift, teachers need to be intentional in using the language of design thinking in all they do, and not just during design thinking challenges. Key to this is realizing that design thinking does not have to be a start to finish project. It can happen in “little bites,” Ellen reminded us. Each element – empathy, define, ideate prototype, test – can stand on its own or be combined with the others, depending on the task at hand.
Consider, during the course of a school day, the myriad of tasks students are completed. Now tweak them to reflect the design thinking approach. Can you ideate when writing an essay? What about when working to solve a math problem? When discussing story characters, can students build empathy for those characters? Can they define the problem the character is facing, and then develop a needs statement? How can students prototype during science labs? And test those prototypes? When the language becomes part of what teachers and students use throughout the day, students realize that Design Thinking is not just a project done once a year like a science fair. It’s a catalyst for change.
When asked how to show parents the value in integrating design thinking with standards in the classroom, Ellen pointed us to Mary Cantwell, creator of DEEP Design Thinking. Mary, Ellen told us, had generated a list of the skills she observed students demonstrating through a design thinking experience.
Hop Hop Hop Thanks for joining the convo Laura (also thanks for sharing a #DEEPdt blog post today on Skills) #dtk12chat pic.twitter.com/ainbMIewGa
— Mary Cantwell (@scitechyEDU) February 15, 2018
Not surprisingly, these skills match up with our district’s “Skills That Matter Most,” one of three key levers in our five year plan to ignite student genius by transforming the learning experience. And also not surprisingly, these skills are often listed by employers as being in high demand for the employees they hire.
So how might we develop the design thinking mindset in today’s students so as to help them develop the skills that matter most for their future success? Well, for starters, we can do it one bite at a time.
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So why do we need to teach students empathy? Because adults are the reason they are losing it in the first place.
Seelig’s book focuses on the four components of the Invention Cycle: imagination, creativity, innovation, and entrepreneurship. Imagination is envisioning things that do not exist. It requires engagement and the ability to envision alternatives. Creativity is applying imagination to address a challenge. Creativity requires motivation and experimentation to address a challenge. Innovation is applying creativity to generate unique solutions through focusing and reframing to generate unique solutions. And Entrepreneurship, which requires persistence and the ability to inspire others, is applying innovation, scaling ideas, and thereby inspiring others’ imagination.
After engaging our empathy, Billy Corcoran and Mike Strong (with a special remote guest appearance by Dan Ryder) defined the Design Thinking experience for us by taking the group through a quick-paced challenge to design a space suit for attendees of a rock concert on the moon. Many assume Design Thinking challenges will take days or weeks away from academic instruction, but this entire experience was less than an hour. And it did not require a huge makerspace. In fact, our prototype consisted of trash bags, cardboard, tape, and a piece of paper.
Because I was speaking in the second session, I could only choose one, and so decided to spend my time with David Culberhouse, who always leaves me with more questions than answers! David shared the rapidly changing future with us, from Artificial Intelligence and the new gig economy to the skills this new work landscape demands. David challenged us to consider: 